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Weapon draw
By Dauric from Project: Universe - A Sci-Fi Sandbox game
14th August 2010

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Drawing the rifle.

I'm not sure how i'm going to finally limit weapons. I know it will be one rifle, one or two pistols, and one or two melee weapons. I'm just not sue yet if I want to have the melee weapons and the pistols hold the same slots, or to have independent gun and blade options.

The current mesh has all of the above so I can decide either way as it goes to testing.

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Download femalerifle.flv

Size: 122.86 kB
Date: 14th August 2010



3 Comments

Moult says:

Looking good for a start - I'm noticing some rendering artifacts around the shoulder. I would suggest perhaps making him step to the side slightly, it would seem more natural to have the legs move as well. If you pretend you are drawing a rifle in front of a mirror you will notice yourself twisting to the right and moving your right leg backwards.

Dauric says:

I haven't worked with blending actions yet, so for the moment I'm trying to keep legs to motive actions and the upper body to actions and stealth animations.

These are not final animations by any means, However I need to have a range of basic resources ready when my code guy is ready to start working on the game engine itself, and there's a lot I need to get modeled, and a lot I need to learn in the process before then.

Dauric says:

"actions and stealth animations" should read "hand-actions and weapon animations." Need to stop responding to stuff while I'm asleep...

.. well half awake.. right after getting up but not really awake...

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