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Fixing more topology errors on Cicero.
By Moult from The ThoughtScore Project - A 3D animated film created entirely with open-source software.
6th March 2010

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Ahh, another week of updates. I decided to start off with Cicero. I fixed up the topology a lot, including some new details such as the bags underneath the eyes and nostril shapes. To show the fixed eyelids, I moved the eyes and voila, they don't break through the skin.

I then tried out the new SSS built into Blender v2.44, but nope, didn't really work out for me. I achieved some nicer pictures every so often, but it wasn't worth the extra rendering time. Whilst playing around with the SSS, I also completely redid the materials for the skin and the eyes. I also edited the topology a lot yet again. The forehead has been smoothened out, the ear joint (where it connects to the head) was edited, and yet again, the nose. I also almost completely redid the mouth. The one with SSS is on the left, and the one on the right is without.

Edited the topology of the head yet again. Now the front doesn't look as messed up as it previously did. Oh, no SSS.

I then finally realized the skin was scarily bright and unnatural, so I edited it. I also smoothened out a strong cheek dent (compare it with the previous perspective image), changed the eye colour and added hair. I also edited the lips a bunch and vertex painted them. The chin has also been made sharper, for several reasons. One, I thought previously he looked like a big baby, and it also adds a sort of identification feature to his face. I haven't added eyebrows yet, as I'm still having problems with the hair. Any help appreciated.

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